Slept units will wake up from an attack, a status effect, or when 200TU has passed. Sleep: A negative status effect that renders a unit incapable of acting while sleep is in effect.Quicken cannot be stacked and overwritten by other statuses this is a buff effect. Quicken: TU cost gets reduced (up to 20%) when quicken is applied.Poison levels are overwritten, and damage per TU won't stack. Super poison (more potent version) raises to 1% of the caster's attack. The poison damage tick will occur every TU (unit's associated turn order). Poison: A status that ignores damage reduction, and the damage calculates to 0.25% of the caster's attack.It's not possible to refresh the applied status' duration. The timer is at 300TU or whenever the unit is no longer present. Burn: A status that ignores damage reduction and causes damage that equals 0.1% of the burned-inflicted unit's max health per TU.To ensure you're making the best use of status effects while understanding how to cleanse them, breaking down what they mean is essential. It's also true when status effects work against you, they can quickly snowball towards your downfall. Learning to harness status effects to your advantage can turn the tides in your favor during battles.
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